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Move page script moved page API GetShapeshiftForm to WoW:API GetShapeshiftForm without leaving a redirect
(Updated with new information for Death Knight) |
m (Move page script moved page API GetShapeshiftForm to WoW:API GetShapeshiftForm without leaving a redirect) |
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{{wowapi}} | {{wowapi}} | ||
index = GetShapeshiftForm(flag); | |||
== Parameters == | == Parameters == | ||
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<big>'''Arguments'''</big> | <big>'''Arguments'''</big> | ||
:; flag: Boolean (Optional) - True if return value is to be compared to a macro's conditional statement. This makes it always return zero for Presences and Auras. False or nil returns an index based on which button to highlight on the shapeshift/stance bar left to right starting at 1. | |||
:; | |||
<big>'''Returns'''</big> | <big>'''Returns'''</big> | ||
:;index : Number - one of following: | |||
:; | |||
::;Any class | ::;Any class | ||
:::*0 = humanoid form | :::*0 = humanoid form | ||
::;Death Knight | ::;Death Knight (only when arg1 is nil) | ||
:::*1 = Blood Presence | :::*1 = Blood Presence | ||
:::*2 = Frost Presence | :::*2 = Frost Presence | ||
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:::*3 = Cat Form | :::*3 = Cat Form | ||
:::*4 = Travel Form | :::*4 = Travel Form | ||
:::*5 = Moonkin/ | :::*5 = Moonkin Form (balance) / Flight Form (resto/feral/guardian) | ||
:::*6 = Flight Form | :::*6 = Flight Form (balance) / Tree Form (resto) | ||
::;Paladin (only when arg1 is | ::;Paladin (only when arg1 is nil) | ||
:::*1 = | :::*1 = Seal of Truth | ||
:::*2 = | :::*2 = Seal of Righteousness | ||
:::*3 = | :::*3 = Seal of Insight - Seal of Justice if retribution | ||
:::*4 = | :::*4 = Seal of Insight if retribution | ||
:::* | ::: In 3.3.5a it appears the function returns the currently active Paladin Aura: | ||
:::* | :::* 0 - No paladin aura active | ||
:::* | :::* 1 - Devotion Aura | ||
:::* | :::* 2 - Retribution Aura | ||
:::* 3 - Concentration Aura | |||
:::* .... | |||
::;Rogue | ::;Priest | ||
:::*1 = Stealth | :::* 1 = Chakra: Chastise or Shadowform | ||
:::* 2 = Chakra: Sanctuary | |||
:::* 3 = Chakra: Serenity | |||
:::* 4 = Spirit of Redemption | |||
::; Rogue | |||
:::*1 = Stealth (3.1 - If the player has ''not'' learned the Shadow Dance talent, 1 is returned while in Stealth) | |||
:::*2 = Stealth (3.1 - If the player has learned the Shadow Dance talent, 2 is returned while in Stealth instead of 1) | |||
:::*3 = Shadow Dance (3.1 - This is used while Shadow Dance is active) | |||
:::Note: This seems to have changed again in 3.2. It seems now that 1 is always stealth, and 3 is Shadow Dance. I have not done thorough testing to prove this though, so I'm leaving the 3.1 info. | |||
::;Shaman | ::;Shaman | ||
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:::*1 = Battle Stance | :::*1 = Battle Stance | ||
:::*2 = Defensive Stance | :::*2 = Defensive Stance | ||
:::*3 = | :::*3 = Berserker Stance | ||
== Example == | == Example == | ||
local nStance = GetShapeshiftForm( | local nStance = GetShapeshiftForm(); | ||
== Notes == | |||
For some classes the return value is nil during the loading process. You need to wait until UPDATE_SHAPESHIFT_FORMS fires to get correct return values. | |||