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Move page script moved page API GetShapeshiftForm to WoW:API GetShapeshiftForm without leaving a redirect
(GetShapeshiftForm() was found in Blizzard's SecureTemplates.lua) |
m (Move page script moved page API GetShapeshiftForm to WoW:API GetShapeshiftForm without leaving a redirect) |
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{{wowapi}} | {{wowapi}} | ||
index = GetShapeshiftForm(flag); | |||
== Parameters == | |||
<big>'''Arguments'''</big> | |||
:; | :; flag: Boolean (Optional) - True if return value is to be compared to a macro's conditional statement. This makes it always return zero for Presences and Auras. False or nil returns an index based on which button to highlight on the shapeshift/stance bar left to right starting at 1. | ||
<big>'''Returns'''</big> | |||
:;index : Number - one of following: | |||
::;Any class | ::;Any class | ||
::*0 = | :::*0 = humanoid form | ||
::;Death Knight (only when arg1 is nil) | |||
:::*1 = Blood Presence | |||
:::*2 = Frost Presence | |||
:::*3 = Unholy Presence | |||
::;Druid | ::;Druid | ||
::*1 = Bear/Dire Bear Form | :::*1 = Bear/Dire Bear Form | ||
::*2 = Aquatic Form | :::*2 = Aquatic Form | ||
::*3 = Cat Form | :::*3 = Cat Form | ||
::*4 = Travel Form | :::*4 = Travel Form | ||
::*5 = Moonkin Form ( | :::*5 = Moonkin Form (balance) / Flight Form (resto/feral/guardian) | ||
: | :::*6 = Flight Form (balance) / Tree Form (resto) | ||
::;Rogue | |||
::*1 = Stealth | ::;Paladin (only when arg1 is nil) | ||
: | :::*1 = Seal of Truth | ||
:::*2 = Seal of Righteousness | |||
:::*3 = Seal of Insight - Seal of Justice if retribution | |||
:::*4 = Seal of Insight if retribution | |||
::: In 3.3.5a it appears the function returns the currently active Paladin Aura: | |||
:::* 0 - No paladin aura active | |||
:::* 1 - Devotion Aura | |||
:::* 2 - Retribution Aura | |||
:::* 3 - Concentration Aura | |||
:::* .... | |||
::;Priest | |||
:::* 1 = Chakra: Chastise or Shadowform | |||
:::* 2 = Chakra: Sanctuary | |||
:::* 3 = Chakra: Serenity | |||
:::* 4 = Spirit of Redemption | |||
::; Rogue | |||
:::*1 = Stealth (3.1 - If the player has ''not'' learned the Shadow Dance talent, 1 is returned while in Stealth) | |||
:::*2 = Stealth (3.1 - If the player has learned the Shadow Dance talent, 2 is returned while in Stealth instead of 1) | |||
:::*3 = Shadow Dance (3.1 - This is used while Shadow Dance is active) | |||
:::Note: This seems to have changed again in 3.2. It seems now that 1 is always stealth, and 3 is Shadow Dance. I have not done thorough testing to prove this though, so I'm leaving the 3.1 info. | |||
::;Shaman | |||
:::*1 = Ghost Wolf | |||
::;Warrior | ::;Warrior | ||
::*1 = Battle Stance | :::*1 = Battle Stance | ||
::*2 = Defensive Stance | :::*2 = Defensive Stance | ||
::*3 = | :::*3 = Berserker Stance | ||
== Example == | |||
local nStance = GetShapeshiftForm(); | |||
== Notes == | |||
For some classes the return value is nil during the loading process. You need to wait until UPDATE_SHAPESHIFT_FORMS fires to get correct return values. | |||