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Move page script moved page API Region GetPoint to WoW:API Region GetPoint without leaving a redirect
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{{widgetmethod}} __NOTOC__ Returns information about the anchor points for a region | {{widgetmethod}} __NOTOC__ | ||
Returns information about the anchor points for a region. | |||
= | point, relativeTo, relativePoint, xOfs, yOfs = MyRegion:GetPoint(n) | ||
point | == Parameters == | ||
=== Arguments === | |||
; n | |||
: integer - number of point about which you want to retrieve info. Should be in range <tt>1 .. MyRegion:GetNumPoints()</tt> | |||
== Returns == | === Returns === | ||
; point | |||
: [[UITYPE FramePoint|FramePoint]] -- attachment point of frame <tt>MyFrame</tt> | |||
relativeTo: The frame | ; relativeTo | ||
relativePoint: attachment point | : Region -- The frame <tt>MyFrame</tt> is attached to (NOTE: this returns the actual widget object, if you want to get that object's name, use <tt>relativeTo:GetName()</tt>) | ||
xOfs: | ; relativePoint | ||
yOfs: | : [[UITYPE FramePoint|FramePoint]] -- attachment point of the <tt>relativeTo</tt> frame | ||
; xOfs | |||
: number -- horizontal offset; not necessarily integer (positive <tt>xOfs</tt> means shift to the right) | |||
; yOfs | |||
: number -- vertical offset; not necessarily integer (positive <tt>yOfs</tt> means shift upwards) | |||
== Example == | == Example == | ||
point, relativeTo, relativePoint, xOfs, yOfs = MyAddon_Frame1:GetPoint() | |||
DEFAULT_CHAT_FRAME:AddMessage(point) | |||
DEFAULT_CHAT_FRAME:AddMessage(relativeTo:GetName()) | |||
DEFAULT_CHAT_FRAME:AddMessage(relativePoint) | |||
DEFAULT_CHAT_FRAME:AddMessage(xOfs) | |||
DEFAULT_CHAT_FRAME:AddMessage(yOfs) | |||
Result: | |||
TOP | |||
MyAddon_Frame0 | |||
BOTTOM | |||
0 | |||
-10 | |||
TOP | == Notes == | ||
* As of 2.2 the screen coordinates are no longer relative to the TOPLEFT instead they are relative to closest screen position which can be TOPLEFT, TOP, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOMLEFT, BOTTOM and BOTTOMRIGHT be sure to use/save the relativePoint argument in addition to xOfs and yOfs for frame positioning or your frames will appear at the wrong place and even off the screen. | |||
BOTTOM | |||