WoW:API UnitIsVisible: Difference between revisions

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;''Returns''
;''Returns''


:;vis : Boolean - client can see unit
:;vis : Number - 1 if client can see unit, nil if not


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;''Details''
;''Details''
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload).  The server provides objects in a 100-yard radius, but seems to load them in batches.
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload).  The server provides objects in a 100-yard radius, but seems to load them in batches.
:This does not check for line-of-sight, only for game client visibility.
Anonymous user