WoW:API UnitInParty: Difference between revisions
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=== Arguments === | === Arguments === | ||
<!-- List each argument, together with its type --> | <!-- List each argument, together with its type --> | ||
:;arg1 : String - Unit who should be checked | :;arg1 : String - Unit who should be checked such as target, focus, party1, etc. | ||
=== Returns === | === Returns === | ||
| Line 28: | Line 28: | ||
<!-- Details not appropriate for the main description can go here. | <!-- Details not appropriate for the main description can go here. | ||
REMOVE the section if you're just going to restate the intro line! --> | REMOVE the section if you're just going to restate the intro line! --> | ||
: Pets are not considered to be part of your party. | : Pets are not considered to be part of your party. | ||
: UnitInParty("player") | : The "battleground"-raid/party-members are also not considered to be part of your party. | ||
: UnitInParty("player") should return false. (since patch 1.11.2, always returned 1 before) Use [[API_GetNumPartyMembers|GetNumPartyMembers]]() instead. | |||
: '''Bug:''' As of 1.11.2(5464), this function returns nil for UnitInParty("player"), possibly due to the function being defined both as a C and LUA function for reasons unknown. | |||
: Observed in 2.0.3: UnitInParty("player") always returns true. Even when you are not in a party. Assumed reason being: you are always in your own party (of at least one, yourself.) | |||
==See also== | |||
* [[API UnitInRaid]] | |||
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitInParty
Returns 1 if the unit is in your party, nil otherwise.
isTrue = UnitInParty("arg1")
Parameters
Arguments
- arg1
- String - Unit who should be checked such as target, focus, party1, etc.
Returns
- isTrue
- 1 or nil
Example
local TargetInParty = UnitInParty("target")
Result
TargetInParty = 1 - If your target is in your party TargetInParty = nil - If your target is not in your party
Details
- Pets are not considered to be part of your party.
- The "battleground"-raid/party-members are also not considered to be part of your party.
- UnitInParty("player") should return false. (since patch 1.11.2, always returned 1 before) Use GetNumPartyMembers() instead.
- Bug: As of 1.11.2(5464), this function returns nil for UnitInParty("player"), possibly due to the function being defined both as a C and LUA function for reasons unknown.
- Observed in 2.0.3: UnitInParty("player") always returns true. Even when you are not in a party. Assumed reason being: you are always in your own party (of at least one, yourself.)