m
Move page script moved page API UnitInParty to WoW:API UnitInParty without leaving a redirect
mNo edit summary |
m (Move page script moved page API UnitInParty to WoW:API UnitInParty without leaving a redirect) |
||
| (10 intermediate revisions by 9 users not shown) | |||
| Line 1: | Line 1: | ||
{{wowapi}} __NOTOC__ | |||
[[ | <!-- Describe the purpose of the function, exhausting detail can be saved for a later section --> | ||
Returns 1 if the unit is in your party, nil otherwise. | |||
[[ | |||
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | |||
isTrue = UnitInParty("arg1") | |||
== Parameters == | |||
=== Arguments === | |||
<!-- List each argument, together with its type --> | |||
:;arg1 : String - Unit who should be checked such as target, focus, party1, etc. | |||
=== Returns === | |||
<!-- List each return value, together with its type --> | |||
:;isTrue : 1 or nil | |||
== Example == | |||
<!-- If it helps, include an example here, though it's not required if the usage is self-explanatory --> | |||
local TargetInParty = UnitInParty("target") | |||
====Result==== | |||
<!-- If it helps, include example results here, though they are not required. You're allowed to cheat liberally since WoW isn't a command line language. --> | |||
TargetInParty = 1 - If your target is in your party | |||
TargetInParty = nil - If your target is not in your party | |||
==Details== | |||
<!-- Details not appropriate for the main description can go here. | |||
REMOVE the section if you're just going to restate the intro line! --> | |||
: Pets are not considered to be part of your party. | |||
: The "battleground"-raid/party-members are also not considered to be part of your party. | |||
: UnitInParty("player") should return false. (since patch 1.11.2, always returned 1 before) Use [[API_GetNumPartyMembers|GetNumPartyMembers]]() instead. | |||
: '''Bug:''' As of 1.11.2(5464), this function returns nil for UnitInParty("player"), possibly due to the function being defined both as a C and LUA function for reasons unknown. | |||
: Observed in 2.0.3: UnitInParty("player") always returns true. Even when you are not in a party. Assumed reason being: you are always in your own party (of at least one, yourself.) | |||
==See also== | |||
* [[API UnitInRaid]] | |||