WoW:API UnitAffectingCombat: Difference between revisions

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<center>'''UnitAffectingCombat''' ''-Documentation by [[user:Flickering|Flickering]]-''</center>
{{wowapi}} __NOTOC__
 


Determine whether a unit is in combat or has aggro.
Determine whether a unit is in combat or has aggro.
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=== Returns ===
=== Returns ===
;''Returns''
:affectingCombat


:;affectingCombat : Flag - Returns 1 if the unit is in combat or has aggro, nil otherwise.
;affectingCombat : Flag - Returns true if the unit is in combat or has aggro, false otherwise.


==Details==
==Details==


:Goes true when initiating combat.
:Returns true when initiating combat.
:Goes true if aggroed, even if enemy doesn't land a blow.
:Returns true if aggroed, even if enemy doesn't land a blow.
:If a hunter, then goes true shortly after pet enters combat.
:If a hunter, then returns true shortly after pet enters combat.
:If using timed spell such as aimed shot, goes true when spell fires (not during charge up).
:If using timed spell such as aimed shot, returns true when spell fires (not during charge up).
:Goes to false on death.
:Returns to false on death.
:Is false if the unit being checked for agro is out of range, or in another zone.
:Returns false if the unit being checked for aggro is out of range, or in another zone.
-note- remains false if a unit is proximity-aggroed. It wont go true until it either attacks or is attacked.
''Note: returns false if a unit is proximity-aggroed. It wont return true until it either attacks or is attacked.''




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{{WoW API}}
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