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:::;INVTYPE_WEAPONMAINHAND : Weapon mainhand slot | :::;INVTYPE_WEAPONMAINHAND : Weapon mainhand slot | ||
:::;INVTYPE_ROBE : Robe slot | :::;INVTYPE_ROBE : Robe slot | ||
:::;INVTYPE_TABARD : | :::;INVTYPE_TABARD : Tabard slot | ||
:::;INVTYPE_BAG : | :::;INVTYPE_BAG : Container slot | ||
:::;INVTYPE_2HWEAPON : | :::;INVTYPE_2HWEAPON : 2handed weapon (takes two slots) | ||
:::;INVTYPE_RANGED : Ranged weapon slot | :::;INVTYPE_RANGED : Ranged weapon slot | ||
:::;INVTYPE_SHIELD : Shield slot | :::;INVTYPE_SHIELD : Shield slot | ||
:::;INVTYPE_WEAPON : | :::;INVTYPE_WEAPON : Both weapon slots | ||
:::;nil : no restrictions | :::;nil : no restrictions | ||
:;classIndex : Items not in this class won't be returned. Index corresponds to the index returned by GetAuctionItemClasses() or nil for no restrictions. | :;classIndex : Items not in this class won't be returned. Index corresponds to the index returned by GetAuctionItemClasses() or nil for no restrictions. | ||
:;subclassIndex : Items not in this subclass won't be returned. Index corresponds to the index used in GetAuctionItemSubClasses(index) or nil for no restrictions. | :;subclassIndex : Items not in this subclass won't be returned. Index corresponds to the index used in GetAuctionItemSubClasses(index) or nil for no restrictions. | ||
:;page : What page in the auctionhouse this shows up | :;page : What page in the auctionhouse this shows up | ||
:;isUsable : | :;isUsable : Is useable by the player (nil = no restrictions) | ||
:;qualityIndex : | :;qualityIndex : The items' quality (nil = no restrictions) | ||
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