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(a few indexes for PickupInventoryItem(xx)) |
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PickupInventoryItem( | PickupInventoryItem(index)<br> | ||
Where index is a number refering to a slot in the character's equipment<br> | |||
<br> | |||
1 = head<br> | |||
2 = neck<br> | |||
3 = shoulder<br> | |||
4 = shirt<br> | |||
5 = chest<br> | |||
6 = belt<br> | |||
7 = legs<br> | |||
8 = feet<br> | |||
9 = wrist<br> | |||
10 = gloves<br> | |||
11 = finger 1<br> | |||
12 = finger 2<br> | |||
13 = trinket 1<br> | |||
14 = trinket 2<br> | |||
15 = back<br> | |||
16 = main hand<br> | |||
17 = off hand<br> | |||
18 = ranged<br> | |||