Widget API: Region:SetPoint

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Widget API ← Region < SetPoint

Sets the current attachment point of an UI component.

obj:SetPoint(point [, frame] [, relativePoint] [, x [, y]]);

Parameters

Arguments

point
The point on your object to use for attaching the obj (see API Positions) (i.e. bind the left side of your frame)
frame
Name of, or reference to, a frame to attach obj to; or nil to anchor relative to obj's parent (if no parent exists, anchor reative to the whole screen).
relativePoint
The relative point of frame to attach obj to (see API Positions); if not specified, defaults to the value of point when not specified.
x
x-offset (negative values will move obj left, positive values will move obj right), defaults to 0 if not specified.
y
y-offset (negative values will move obj down, positive values will move obj up), defaults to 0 if not specified.

Examples

The following are all equivalent.

MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", 0, 0);
MainMenuBar:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0);
MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT");
MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent");

The following is equivalent to the above, given that the parent frame of MainMenuBar is UIParent.

MainMenuBar:SetPoint("BOTTOMLEFT");
MainMenuBar:SetPoint("BOTTOMLEFT", 0, 0);

Details

  • You will have to do a obj:ClearAllPoints() before using obj:SetPoint(...), if you expect the frame to actually move. -- Maisha
  • x and y units are relative to the screen's effective scale. WoW's screen always has a height of 768 units, width varies with aspect ratio.