WildStar:API TYPE Quest
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Template:Uiapitype At at least make a statement of that this thing is. :)
local unit = at least find a call hat returnds a quest' like unit has: local unit = GameLib.GetPlayerUnit()
Members
- IsMentioned()
- GetMoreInfoText()
- DisplayObjectiveProgressBar()
- GetObjectiveNeeded()
- GetIntroductionText()
- IsCommunicatorReceived()
- ToggleTracked()
- GetObjectiveDescription()
- ToggleIgnored()
- GetEpisode()
- GetCompletionObjectiveShortText()
- GetQuestItemData()
- __lt()
- GetType()
- __gt()
- GetSpell()
- Share()
- IsSelectedInLog()
- GetRewardData()
- CanAbandon()
- IsCommunicatorReceivedFromRec()
- CanCompleteObjective()
- GetTrackBlinkTime()
- SetSelectedInLog()
- GetMinLevel()
- CanShare()
- IsTracked()
- GetId()
- GetQuestItemCount()
- GetObjectiveTimeRemaining()
- GetObjectiveMaxTime()
- AcceptShare()
- GetPathQuestType()
- IsObjectiveTimed()
- ObjectiveIsVisible()
- GetCompletedSummary()
- GetVisibleObjectiveData()
- GetTradeskillSchematicsRequired()
- SetActiveQuest()
- PulseTrackBlinkTime()
- GetMapRegions()
- SetTracked()
- GetConLevel()
- GetObjectiveCompleted()
- GetSummary()
- GetChatLinkString()
- GetCategory()
- __eq()
- ToggleActiveQuest()
- IsPathQuest()
- __gc()
- IsOptionalForEpisode()
- GetQuestTimeRemaining()
- RejectShare()
- GetTitle()
- GetColoredDifficulty()
- IsIgnored()
- IsKnown()
- IsAbleToAdvanceInRaid()
- ObjectiveIsReward()
- CalcRewardXP()
- IsQuestTimed()
- GetSubType()
- Abandon()
- IsInLog()
- GetState()
- GetObjectiveCount()
- ShowHintArrow()
- IsInactive()
- GetGroup()
- GetContactInfo()
- GetObjectiveShortDescription()
- GetCompletionObjectiveText()
- IsActiveQuest()
- IsMoreInfoNonSequential()