Widget API: MessageFrame:AddMessage

Revision as of 04:46, 15 August 2023 by Move page script (talk | contribs) (Move page script moved page API MessageFrame AddMessage to API MessageFrame AddMessage without leaving a redirect)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Widget API ← MessageFrame < AddMessage

Outputs text to a MessageFrame in the specified color, for a specified amount of time.

MessageFrame:AddMessage("text", red, green, blue, messageId, holdTime);

Arguments
(String text, Number red, Number green, Number blue, Number messageId, Number holdTime)
text
The message to output
red
The intensity of the red component. A clamped float between 0.0 and 1.0
green
The intensity of the green component. A clamped float between 0.0 and 1.0
blue
The intensity of the blue component. A clamped float between 0.0 and 1.0
messageId
A user-defined number that specifies which "color group" this message fits into. See the list of system-defined symbolic names. GetChatTypeIndex can be used to turn a symbolic name into an integer index.
holdTime
length of time before the message fades out from the frame, in seconds

Returns
nil

Example
UIErrorsFrame:AddMessage("Testing", 1.0, 0.0, 0.0, 53, 5);
Result
Testing -- in red, fades out after 5 seconds, in message group 53

Description

Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game.

If you call UpdateChatColor with messageId as an argument, you can change the color of a chat message dynamically.