Widget API: Frame:SetBackdrop

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Widget API ← Frame < SetBackdrop


Frame:SetBackdrop( { 
  bgFile = "bgFile", 
  edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, 
  insets = { left = 0, right = 0, top = 0, bottom = 0 }
});


Using 'nil' as the only parameter will remove the backdrop on the indicated frame.

Arguments[edit]

bgFile
String - Which texture file to use as frame background (.blp or .tga format)
edgeFile
String- Which texture file to use as frame edge blp or .tga format)
tile
Boolean - whether background texture is tiled or streched
tileSize
Number - Control how large each copy of the bgFile becomes on-screen
edgeSize
Number - Control how large each copy of the edgeFile becomes on-screen (i.e. border thickness and corner size)
insets
4 x Number - Controls how far into the frame the background will be drawn (use higher values the thicker the edges are)

Example[edit]

MinimapCluster:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", 
                                            edgeFile = "Interface/Tooltips/UI-Tooltip-Border", 
                                            tile = true, tileSize = 16, edgeSize = 16, 
                                            insets = { left = 4, right = 4, top = 4, bottom = 4 }});
MinimapCluster:SetBackdropColor(0,0,0,1);

See Also[edit]