WoW API: GetPlayerMapPosition

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Revision as of 13:42, 15 May 2013 by WoWWiki>Shurshik87 (old text removed)
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WoW API < GetPlayerMapPosition

Initialization

A one-time call to SetMapToCurrentZone() is required before GetPlayerMapPosition() will return the correct values.

Usage

Returns the position of a unit on the current map

posX, posY = GetPlayerMapPosition("unit");

Parameters

Arguments

unit
String - The unitId for which the position is returned. Does not work with all unit types. Works with "player", "partyN" or "raidN" as unit type. In particular, it does not work on pets. This was to disable range-checking mods.

Returns

posX, posY
posX
Number - X value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
posY
Number - Y value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
If both posX and posY are exactly 0, the position is unknown, unknowable, or not valid for the current map, i.e.
  • The map hasn't been updated yet; either open the map or use SetMapToCurrentZone() after entering a new zone
  • An unsupported unitId was given.
  • You're actually at 0,0 in a given map, which although its unlikely, its perfectly possible and legal.

Example

local posX, posY = GetPlayerMapPosition("player");

Result

0.43320921063423, 0.69365233182907