Widget API: GameTooltip:SetInventoryItem
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← Widget API ← GameTooltip < SetInventoryItem
hasItem, hasCooldown, repairCost = Tooltip:SetInventoryItem("unit", invSlot {, nameOnly});
This function sets a tooltip widget to display information for the given unit's given inventory slot.
- Arguments
- ("unit", slot {, nameOnly})
- unit
- String - the unit whose inventory should be searched
- slot
- Number - the inventory slot number to search
- nameOnly
- Unknown - unknown argument
- Returns
- hasItem, hasCooldown
- hasItem
- Boolean - is there an item at the given slot?
- hasCooldown
- Boolean - unknown
- repairCost
- Number - cost of repairing item
- Example
-- See if the player has head gear and if it is broken
function HasHeadGear() local headSlot = getglobal("CharacterHeadSlot"); local hasItem, hasCooldown, repairCost = MyTooltip:SetInventoryItem("player", headSlot:GetID()); if ((hasItem) and (repairCost) and (repairCost > 0)) then return true; else return false; end end
- Source
This information was obtained via a Google cached page of a Thottbot index of a now expired official US beta forum post by Angarth. It appears to still be correct.
repairCost info obtained from orginal blizzard lua files (PaperDolFrame.lua and MoneyFrame.lua)