WoW:API Texture SetTexCoord: Difference between revisions

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<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
  obj:SetTexCoord(left,right,top,bottom);
  obj:SetTexCoord(left,right,top,bottom);
obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);


== Parameters ==
== Parameters ==
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:(left,right,top,bottom)
:(left,right,top,bottom)
: Number - (range: 0-1)
: Number - (range: 0-1)
:(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
: Number - (range: 0-1)


== Note ==
== Note ==
:The function cut a sub-region,use the new TopLeftPoint is (left,top),new BottomRight is (right,bottom),so you can use the function to rotate the texture or sub-region
:The function cut a sub-region,use the new TopLeftPoint is (left,top),new BottomRight is (right,bottom),so you can use the function to rotate the texture or sub-region.  The more complex 8-argument form allows for arbitrary affine transformations, see [[SetTexCoord Transformations]] for details.
== Example ==
== Example ==
  getglobal("MyAddOnTexture" .. id):SetTexCoord(0, 0.5, 0.5, 1);
  getglobal("MyAddOnTexture" .. id):SetTexCoord(0, 0.5, 0.5, 1);

Revision as of 21:22, 16 January 2006

SetTexCoord -Documentation by tcxxs-

Limit the region of a texture drawn by the Texture widget.

obj:SetTexCoord(left,right,top,bottom);
obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);

Parameters

Arguments

(left,right,top,bottom)
Number - (range: 0-1)
(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
Number - (range: 0-1)


Note

The function cut a sub-region,use the new TopLeftPoint is (left,top),new BottomRight is (right,bottom),so you can use the function to rotate the texture or sub-region. The more complex 8-argument form allows for arbitrary affine transformations, see SetTexCoord Transformations for details.

Example

getglobal("MyAddOnTexture" .. id):SetTexCoord(0, 0.5, 0.5, 1);

Details

Use this function to select a sub-region of a texture for display in a Texture widget. Note that the coordinates are normalised, and that the origin is the bottom left corner.

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