WoW:API GameTooltip SetOwner: Difference between revisions
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GameTooltip:SetOwner -Documentation by Xenoveritas-
-Edited by ThePooBurner-
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:(owner, "Anchor"[, +x, +y]) | :(owner, "Anchor"[, +x, +y]) | ||
:;owner : Frame - Owner frame, which defines the element where the tooltip is centered on | :;owner : Frame - Owner frame, which defines the element where the tooltip is centered on (But is it a pointer or the name in text or what?) | ||
:;anchor : String - a string that describes the anchor point as it would be set via the SetPoint() function. Anchoring meathods as follows: | :;anchor : String - a string that describes the anchor point as it would be set via the SetPoint() function. Anchoring meathods as follows: | ||
::ANCHOR_TOPRIGHT ------- SetPoint("BOTTOMRIGHT",object,"TOPRIGHT") | ::ANCHOR_TOPRIGHT ------- SetPoint("BOTTOMRIGHT",object,"TOPRIGHT") |
Revision as of 09:12, 6 February 2006
GameTooltip:SetOwner(owner, anchor[, +x, +y]);
Moves the game tooltip to a location based on the "owner" frame.
- Arguments
- (owner, "Anchor"[, +x, +y])
- owner
- Frame - Owner frame, which defines the element where the tooltip is centered on (But is it a pointer or the name in text or what?)
- anchor
- String - a string that describes the anchor point as it would be set via the SetPoint() function. Anchoring meathods as follows:
- ANCHOR_TOPRIGHT ------- SetPoint("BOTTOMRIGHT",object,"TOPRIGHT")
- ANCHOR_RIGHT ------- SetPoint("BOTTOMLEFT",object,"TOPRIGHT")
- ANCHOR_BOTTOMRIGHT ------- SetPoint("TOPLEFT",object,"BOTTOMRIGHT")
- ANCHOR_TOPLEFT ------- SetPoint("BOTTOMLEFT",object,"TOPLEFT")
- ANCHOR_LEFT ------- SetPoint("BOTTOMRIGHT",object,"TOPLEFT")
- ANCHOR_BOTTOMLEFT ------- SetPoint("TOPRIGHT",object,"BOTTOMLEFT")
- ANCHOR_CURSOR
You can also move the tooltip by x or y, where positive x is to the right and positive y is up. Thus, negative x is to the left and negative y is down. Doesn't work if anchor is ANCHOR_CURSOR.
- Returns
- Nothing?
- Details
- This will set the owner for tooltip:IsOwned(frame). For instance, first call GameTooltip:SetOwner(UIParent). Then GameTooltip:IsOwned(UIParent) will return 1.