WoW:API MessageFrame AddMessage: Difference between revisions

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Outputs text to a MessageFrame in the specified color, for a specified amount of time.
Outputs text to a MessageFrame in the specified color, for a specified amount of time.


  MessageFrame:AddMessage("text", red, green, blue, alpha, holdTime);
  MessageFrame:AddMessage("text", red, green, blue, messageId, holdTime);


----
----
;''Arguments''
;''Arguments''


:(String text, Number red, Number green, Number blue, Number alpha, Number holdTime)
:(String text, Number red, Number green, Number blue, Number messageId, Number holdTime)


:;text : The message to output
:;text : The message to output
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:;green : The intensity of the green component. A clamped float between 0.0 and 1.0
:;green : The intensity of the green component. A clamped float between 0.0 and 1.0
:;blue : The intensity of the blue component. A clamped float between 0.0 and 1.0
:;blue : The intensity of the blue component. A clamped float between 0.0 and 1.0
:;alpha : The level of alpha opacity. A clamped float between 0.0 and 1.0
:;messageId : A user-defined number that specifies which "color group" this message fits into
:;holdTime : length of time before the message fades out from the frame, in seconds
:;holdTime : length of time before the message fades out from the frame, in seconds


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----
----
;''Example''
;''Example''
  UIErrorsFrame:AddMessage("Testing", 1.0, 0.0, 0.0, 1.0, 5);
  UIErrorsFrame:AddMessage("Testing", 1.0, 0.0, 0.0, 53, 5);


;''Result''
;''Result''
  Testing -- in red, fades out after 5 seconds
  Testing -- in red, fades out after 5 seconds, in message group 53


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Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game.
Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game.
If you call UpdateChatColor with messageId as an argument, you can change the color of a chat message dynamically.

Revision as of 00:08, 30 May 2007

Widget API ← MessageFrame < AddMessage

MessageFrame:AddMessage -Documentation by Jason Citron, Additions by Dan Yankowsky, Fixes by Beladona-




Outputs text to a MessageFrame in the specified color, for a specified amount of time.

MessageFrame:AddMessage("text", red, green, blue, messageId, holdTime);

Arguments
(String text, Number red, Number green, Number blue, Number messageId, Number holdTime)
text
The message to output
red
The intensity of the red component. A clamped float between 0.0 and 1.0
green
The intensity of the green component. A clamped float between 0.0 and 1.0
blue
The intensity of the blue component. A clamped float between 0.0 and 1.0
messageId
A user-defined number that specifies which "color group" this message fits into
holdTime
length of time before the message fades out from the frame, in seconds

Returns
nil

Example
UIErrorsFrame:AddMessage("Testing", 1.0, 0.0, 0.0, 53, 5);
Result
Testing -- in red, fades out after 5 seconds, in message group 53

Description

Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game.

If you call UpdateChatColor with messageId as an argument, you can change the color of a chat message dynamically.