WoW:API UpdateMapHighlight: Difference between revisions
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UpdateMapHighlight -Documentation by Flickering-
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:;scrollX : Number - The X location of the start of the highlight texture as a proportion of the map's width (between 0 and 1) | :;scrollX : Number - The X location of the start of the highlight texture as a proportion of the map's width (between 0 and 1) | ||
:;scrollY : Number - The Y location of the start of the highlight texture as a proportion of the map's height (between 0 and 1) | :;scrollY : Number - The Y location of the start of the highlight texture as a proportion of the map's height (between 0 and 1) | ||
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{{ | {{WoW API}} | ||
Revision as of 05:28, 4 January 2006
name, fileName, texPctX, texPctY, texX, texY, scrollX, scrollY = UpdateMapHighlight(x, y);
Provides rollover region detection for the map frame.
- Arguments
- (x, y)
- x
- Number - X position of the click (A proportion between 0 and 1, relative to WorldMapDetailFrame)
- y
- Number - Y position of the click (A proportion between 0 and 1, relative to WorldMapDetailFrame)
- Returns
- name, fileName, texPctX, texPctY, texX, texY, scrollX, scrollY
- name
- String - The name of the area which is being pointed at.
- fileName
- String - The filename of the highlight texture to use, or nil if none.
- texPctX
- Number - Proportion of the highlight texture's full width to use (proportion from 0 to 1) this is a guess
- texPctY
- Number - Proportion of the highlight texture's full height to use (proportion from 0 to 1) this is a guess
- texX
- Number - The width of the highlight texture as a proportion of the map's width (between 0 and 1)
- texY
- Number - The height of the highlight texture as a proportion of the map's height (between 0 and 1)
- scrollX
- Number - The X location of the start of the highlight texture as a proportion of the map's width (between 0 and 1)
- scrollY
- Number - The Y location of the start of the highlight texture as a proportion of the map's height (between 0 and 1)