WoW:API UnitDamage: Difference between revisions
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UnitDamage -Documentation by The_ED-
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<center>'''UnitDamage''' ''-Documentation by [[User:The_ED|The_ED]]-''</center> | |||
Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful. | Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful. | ||
= | lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit"); | ||
---- | |||
;''Arguments'' | |||
:("unit") | |||
:;unit : String - The [[API TYPE UnitId|UnitId]] to get information from. (Likely only works for <tt>"player"</tt> and <tt>"pet"</tt> -- unconfirmed) | |||
---- | |||
;''Returns'' | |||
: lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod | |||
:;lowDmg : Number - The unit's minimum melee damage. | |||
:;hiDmg : Number - The unit's maximum melee damage. | |||
:;offlowDmg : Number - The unit's minimum offhand melee damage. | |||
:;offhiDmg : Number - The unit's maximum offhand melee damage. (same as above) | |||
:;posBuff : Number - positive physical Bonus (should be >= 0) | |||
:;negBuff : Number - negative physical Bonus (should be <= 0) | |||
:;percentmod : Number - percentage modifier (usually 1) |
Revision as of 16:52, 29 May 2005
Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful.
lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit");
- Arguments
- ("unit")
- unit
- String - The UnitId to get information from. (Likely only works for "player" and "pet" -- unconfirmed)
- Returns
- lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod
- lowDmg
- Number - The unit's minimum melee damage.
- hiDmg
- Number - The unit's maximum melee damage.
- offlowDmg
- Number - The unit's minimum offhand melee damage.
- offhiDmg
- Number - The unit's maximum offhand melee damage. (same as above)
- posBuff
- Number - positive physical Bonus (should be >= 0)
- negBuff
- Number - negative physical Bonus (should be <= 0)
- percentmod
- Number - percentage modifier (usually 1)