WoW:API UnitClassification: Difference between revisions
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{{wowapi}} __NOTOC__ | |||
Returns the classification of the specified unit (e.g., "elite" or "worldboss"). | Returns the classification of the specified unit (e.g., "elite" or "worldboss"). | ||
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local classification = UnitClassification(unit); | local classification = UnitClassification(unit); | ||
== Parameters == | |||
=== Arguments === | |||
:[[ | :;unit : the [[unitId]] to query, e.g. "target" | ||
=== Returns === | |||
- | :;classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare" or "normal" | ||
== Example == | |||
if ( UnitClassification("target") == "worldboss" ) then | if ( UnitClassification("target") == "worldboss" ) then | ||
-- If unit is a world boss show skull regardless of level | -- If unit is a world boss show skull regardless of level | ||
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end | end | ||
=== Result === | |||
If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown. | : If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown. | ||
Revision as of 09:29, 11 August 2006
← WoW API < UnitClassification
Returns the classification of the specified unit (e.g., "elite" or "worldboss").
local classification = UnitClassification(unit);
Parameters
Arguments
- unit
- the unitId to query, e.g. "target"
Returns
- classification
- String - the unit's classification: "worldboss", "rareelite", "elite", "rare" or "normal"
Example
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide(); TargetHighLevelTexture:Show(); end
Result
- If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.