WoW:API AttackTarget: Difference between revisions
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AttackTarget -Documentation by AlexanderYoshi-
m (updated my note from earlier. special case with using fns like TargetNearestEnemy().) |
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: Attacks the players selected target. | : Attacks the players selected target. | ||
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This is actually a toggle. If not currently attacking, it will initiate attack. If currently attacking, it will stop attacking. | |||
''If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround I've used is'' AssistUnit("player"); ''this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. (Although, I should add that I've had trouble mixing this with ''TargetNearestEnemy()'' in the same macro - the "Assist" target info isn't updated fast enough I guess) -- [[User:JamesNeko|JamesNeko]] 07:03, 4 Mar 2006 (EST)'' | ''If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround I've used is'' AssistUnit("player"); ''this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. (Although, I should add that I've had trouble mixing this with ''TargetNearestEnemy()'' in the same macro - the "Assist" target info isn't updated fast enough I guess) -- [[User:JamesNeko|JamesNeko]] 07:03, 4 Mar 2006 (EST)'' |
Revision as of 05:57, 2 April 2006
Attacks the players selected target.
Note - if already attacking a target, this toggles auto-attack off --Goldark 17:01, 12 Jan 2005 (EST)
AttackTarget();
- Arguments
- none
- Returns
- nil
- Example
AttackTarget();
- Result
- Description
- Attacks the players selected target.
This is actually a toggle. If not currently attacking, it will initiate attack. If currently attacking, it will stop attacking.
If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround I've used is AssistUnit("player"); this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. (Although, I should add that I've had trouble mixing this with TargetNearestEnemy() in the same macro - the "Assist" target info isn't updated fast enough I guess) -- JamesNeko 07:03, 4 Mar 2006 (EST)