WoW:API RunScript: Difference between revisions

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: 1. It'll do whatever you tell it, that includes calling functions, setting variables, whatever.
: 1. It'll do whatever you tell it, that includes calling functions, setting variables, whatever.


: 2. It does things globally, so to get data out of it you have to pollute at least one global variable. This isn't a big deal but it's mildly annoying.
: 2. Errors in the script string produce the error popup (at least, they produce the UI_ERROR_MESSAGE event).


: 3. Errors in the script string produce the error popup (at least, they produce the UI_ERROR_MESSAGE event).
: On the other hand, it's invaluable if you need to run code that is input by the player at run-time, or do self-generating code.
 
: On the other hand, it's invaluable if you need to run arbitrary code, or do self-generating code.


== See Also ==
== See Also ==


* The standard Lua function [[API loadstring]], which can overcome all of the problems of RunScript described above.
* The standard Lua function [[API loadstring]], which can overcome all of the problems of RunScript described above.

Revision as of 09:42, 10 November 2007

WoW API < RunScript

Execute a string as LUA code.

RunScript("script")

Parameters

Arguments

("script")
script
String - The code which is to be executed.

Returns

nil

Example

To define a function dynamically you could do:
local retExpr = '"Hello " .. UnitName("target")';
RunScript("function My_GetGreeting() return " .. retExpr .. ";end");

Result

The My_GetGreeting() function will be defined to return Hello followed by the name of your target.

Details

This function is NOT recommended for general use within addons for a number of reasons:
1. It'll do whatever you tell it, that includes calling functions, setting variables, whatever.
2. Errors in the script string produce the error popup (at least, they produce the UI_ERROR_MESSAGE event).
On the other hand, it's invaluable if you need to run code that is input by the player at run-time, or do self-generating code.

See Also

  • The standard Lua function API loadstring, which can overcome all of the problems of RunScript described above.