WoW:API Texture GetTexCoord: Difference between revisions

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(Created page with "{{widgetmethod}} Gets the texture coordinates of a texture. Texture coordinates change the region of, or distort, the drawn texture. local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy =...")
 
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{{widgetmethod}}
{{widgetmethod}}Gets the texture coordinates of a {{api|Texture|t=w}}.
Gets the texture coordinates of a {{api|Texture|t=w}}.


  local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = obj:SetTexCoord()
  local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = obj:GetTexCoord()


== Parameters ==
== Parameters ==
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=== Returns ===
=== Returns ===
:;ULx,ULy,LLx,LLy,URx,URy,LRx,LRy - number
:;ULx,ULy,LLx,LLy,URx,URy,LRx,LRy - number
:: point coordinates; top left corner of the image is (0, 0); bottom right corner  
:: point coordinates; top left corner of the image is (0, 0); bottom right corner


== Details ==
== Details ==

Revision as of 17:32, 6 March 2019

Widget API ← Texture < GetTexCoordGets the texture coordinates of a Texture.

local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = obj:GetTexCoord()

Parameters

Arguments

none

Returns

ULx,ULy,LLx,LLy,URx,URy,LRx,LRy - number
point coordinates; top left corner of the image is (0, 0); bottom right corner

Details

Texture coordinates change the region of, or distort, the drawn texture. Texture coordinates can be used to display a sub-region of a texture.

Examples

Displays the bottom-left quarter of the image.

texture:SetTexCoord(0, 0.5, 0.5, 1);

Notes

  • coordinates are normalized and the origin is the top-left corner
  • Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated.

See also