WoW:API Frame SetHitRectInsets: Difference between revisions
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(New page: {{widgetmethod}} __NOTOC__ Modifies the size of the frame's hit rectangle - the area in which clicks are sent to the frame in question. frame:SetHitRectInsets(left, right, top, bottom); ...) |
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== Arguments == | == Arguments == | ||
:; left : Number - pixels to move the frame's left hit edge to the right by. | :; left : Number - pixels to move the frame's left hit edge to the right by. | ||
:; right : Number - pixels to move the frame's right hit edge to the | :; right : Number - pixels to move the frame's right hit edge to the left by. | ||
:; top : Number - pixels to move the frame's top hit edge down by. | :; top : Number - pixels to move the frame's top hit edge down by. | ||
:; bottom : Number - pixels to move the frame's bottom hit edge | :; bottom : Number - pixels to move the frame's bottom hit edge up by. | ||
== Notes == | == Notes == | ||
* Negative values of left, right, top and botton may be used to move the edges | * Negative values of left, right, top and botton may be used to move the edges away from the frames center, potentially extending a frame's hit rectangle outside of the frame itself. | ||
* This method will silently fail if called on a protected frame in combat from insecure code. | * This method will silently fail if called on a protected frame in combat from insecure code. |
Revision as of 06:19, 14 June 2008
← Widget API ← Frame < SetHitRectInsets
Modifies the size of the frame's hit rectangle - the area in which clicks are sent to the frame in question.
frame:SetHitRectInsets(left, right, top, bottom);
Arguments
- left
- Number - pixels to move the frame's left hit edge to the right by.
- right
- Number - pixels to move the frame's right hit edge to the left by.
- top
- Number - pixels to move the frame's top hit edge down by.
- bottom
- Number - pixels to move the frame's bottom hit edge up by.
Notes
- Negative values of left, right, top and botton may be used to move the edges away from the frames center, potentially extending a frame's hit rectangle outside of the frame itself.
- This method will silently fail if called on a protected frame in combat from insecure code.