WoW:Lua object memory sizes: Difference between revisions

From AddOn Studio
Jump to navigation Jump to search
(New page: Lua contains a fairly small set of data structures. This page aims to document how much size each structure uses, to aid addon programmers with memory optomization. This data is from WoW...)
 
(→‎Strings: make note of global hash table affecting measurements)
Line 4: Line 4:


== Strings ==
== Strings ==
Strings are allocated and garbage collected by the lua engine.  Equal strings will not take up extra space (all strings are stored by reference).  When a new string is allocated in memory, it will consume (22 + length) bytes.  Length is naturally the number of chars in the string.
Strings are allocated and garbage collected by the lua engine.  Equal strings will not take up extra space (all strings are stored by reference).  When a new string is allocated in memory, it will consume AT LEAST (17 + string length) bytes.  However, strings are also tracked in a global hash table, which will grow as necessary, making the average memory consumption somewhere around 24+length bytes when the number of globally tracked strings grows.


== Tables ==
== Tables ==
Line 47: Line 47:
  t.reset = nil
  t.reset = nil
:''It should be noted that erasing a table is generally more expensive than collecting the table during GC.  One may wish to simply allocate a new empty table.''
:''It should be noted that erasing a table is generally more expensive than collecting the table during GC.  One may wish to simply allocate a new empty table.''
== Function closures ==
Each function closure takes 20 bytes of RAM. The below code will use 20000 bytes:
for t=1,1000
  x = function() end
end
Each upvalue uses an additional 36 bytes of RAM for integers/booleans/refs. The below code will use 20000 + 36000 = 56000 bytes:
for t=1,1000
  x = function() print(t) end
end
[[Category:UI Technical Details]]

Revision as of 05:49, 16 July 2007

Lua contains a fairly small set of data structures. This page aims to document how much size each structure uses, to aid addon programmers with memory optomization.

This data is from WoW 2.0, Lua 5.1

Strings

Strings are allocated and garbage collected by the lua engine. Equal strings will not take up extra space (all strings are stored by reference). When a new string is allocated in memory, it will consume AT LEAST (17 + string length) bytes. However, strings are also tracked in a global hash table, which will grow as necessary, making the average memory consumption somewhere around 24+length bytes when the number of globally tracked strings grows.

Tables

Tables behave in different ways depending on how much data is put in them, and the style of indexing used.

A new, empty table will consume 40 bytes.

As indexes are added, the table will allocate space for new indexes at an exponential rate. For example:

local t = {}  -- 40 bytes
t[1] = true   -- alloc 1 index
t[2] = true   -- alloc 1 index
t[3] = true   -- alloc 2 indexes
t[4] = true
t[5] = true   -- alloc 4 indexes
...

If a table is indexed by sequential integers, each index will take 16 bytes (not including any memory allocated for the value). If the becomes a hash, the index size will jump to 40 bytes each. Lua is "smart" and will allocate at the 16 byte rate as much as it can. If the int sequence is broken, the new values will allocate at the 40 byte rate. For example:

local t = {}  -- 40 bytes
t[1] = true   -- 16 bytes
t[2] = true   -- 16 bytes
t[3] = true   -- 32 bytes
t[4] = true
t[8] = true   -- 40 bytes
t[9] = true   -- 40 bytes
t[10] = true  -- 80 bytes
t["x"] = true
t["y"] = true -- 160 bytes
...

Note that sequential-int and hash allocation can be intermixed. Lua will continue to allocate at the 16-byte rate as long as it possibly can.

local t = {}  -- 40 bytes
t[1] = true   -- 16 bytes
t["1"] = true -- 40 bytes
t[2] = true   -- 16 bytes
t["2"] = true -- 40 bytes
t[3] = true   -- 32 bytes
t["3"] = true -- 80 bytes

Erasing values from a table will not deallocate space used for indexes. Thus, tables don't "shrink back" when erased. However, if a value is written into the table on a new index, the table will deallocate back to fit it's new data. This is not delayed until a GC step, but rather an immediate effect. To erase and shrink a table, one can use:

for i,v in pairs(t) do t[i] = nil end
t.reset = 1
t.reset = nil
It should be noted that erasing a table is generally more expensive than collecting the table during GC. One may wish to simply allocate a new empty table.

Function closures

Each function closure takes 20 bytes of RAM. The below code will use 20000 bytes:

for t=1,1000
  x = function() end
end

Each upvalue uses an additional 36 bytes of RAM for integers/booleans/refs. The below code will use 20000 + 36000 = 56000 bytes:

for t=1,1000
  x = function() print(t) end
end