WoW:CVar gxApi: Difference between revisions

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__NOTOC__
__NOTOC__
Switches between 3d engines. Accepts ''d3d9'', ''d3d9ex'', ''gll'' or ''opengl''  as parameters.
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.


== Windows ==
== Windows ==


===Default===
===Default===
;d3d9:DirectX 9.0c
;d3d9:DirectX 9.0c Memory management system 2.0


===Possible Settings===
===Possible Settings===
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself  
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself  
;d3d9ex:New backend for Windows users: Recommended for users getting random 134 crashes while leaving Dalaran. <ref name="Techd3d9ex">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0
|date=December 9, 2009 11:03:58 AM EST
|author=Datth
|title=3.3.0 - d3d9ex mode, ATI, and 134 crashes
|accessdate=2009-12-11
}}</ref> Generally much more memory efficient, and will replace d3d9 in Cataclysm. <ref name="Techd3d9ex_cata">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=24702203868&sid=2000&pageNo=4#75
|date=June 4, 2010 12:07:21 PM PDT
|author=Datth
|title=3.3.0 - Toys!
|accessdate=2010-07-05
}}</ref>


;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
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== Patch changes ==
== Patch changes ==
{{Patch 4.0.3|note=DirectX11 compatibility mode added - "d3d11"}}
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11"
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web

Revision as of 14:45, 12 October 2010

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows

Default

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh

Default

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
Blizz.gif
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings

opengl
Recommended for most users

Patch changes

Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0

References