WoW:CVar gxApi: Difference between revisions
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== Patch changes == | == Patch changes == | ||
{{Patch 4.0|note=DirectX11 compatibility mode added - "d3d11"}} | {{Patch 4.0.3|note=DirectX11 compatibility mode added - "d3d11"}} | ||
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | {{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | ||
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | {{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web |
Revision as of 17:59, 14 September 2010
Switches between 3d engines. Accepts d3d9, d3d9ex, gll or opengl as parameters.
Windows
Default
- d3d9
- DirectX 9.0c
Possible Settings
- opengl
- Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
- d3d9ex
- New backend for Windows users: Recommended for users getting random 134 crashes while leaving Dalaran. [1] Generally much more memory efficient, and will replace d3d9 in Cataclysm. [2]
- d3d11
- New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
Macintosh
Default
- GLL
- Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
- Intel processor
- MacOS X 10.5.7 or later
- (Intel GMA 950 is not supported for now)
Possible Settings
- opengl
- Recommended for most users
Patch changes
Template:Patch 4.0.3 Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0
References
- ↑ Datth 2009-12-09. 3.3.0 - d3d9ex mode, ATI, and 134 crashes. Retrieved on 2009-12-11.
- ↑ Datth 2010-06-04. 3.3.0 - Toys!. Retrieved on 2010-07-05.