WoW:CVar gxApi: Difference between revisions
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Switches between 3d engines. Accepts '' | Switches between 3d engines. Accepts ''d3d9'', ''opengl'' or ''d3d9ex'' as parameters. | ||
== Windows == | == Windows == | ||
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Default: | Default: | ||
SET gxAPI "OpenGL" | SET gxAPI "OpenGL" | ||
''Note'': 'gxAPI' used here is likely supposed to be 'gxApi' -- need a Mac user to confirm; I believe most CVars are case sensitive. (Pseudo-Suramar) | |||
As of 3.3.2, the Macintosh default has been reset to "OpenGL" until issues with the new graphics engine have been resolved.<ref name="TechOpenGL">{{ref web | As of 3.3.2, the Macintosh default has been reset to "OpenGL" until issues with the new graphics engine have been resolved.<ref name="TechOpenGL">{{ref web | ||
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|accessdate=2010-02-12 | |accessdate=2010-02-12 | ||
}}</ref> | }}</ref> | ||
== Patch changes == | == Patch changes == | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Console variables|gxApi]] | [[Category:Console variables|gxApi]] |
Revision as of 04:10, 14 February 2010
Switches between 3d engines. Accepts d3d9, opengl or d3d9ex as parameters.
Windows
Default:
SET gxApi "d3d9"
Other values:
"opengl" - not recommended for Windows users except for testing purposes as it can cause WoW to crash itself "d3d9ex" - recommended for users getting random 134 crashes while leaving Dalaran, as well as for those users with Dell XPS 630i. [1]
Macintosh
Default:
SET gxAPI "OpenGL"
Note: 'gxAPI' used here is likely supposed to be 'gxApi' -- need a Mac user to confirm; I believe most CVars are case sensitive. (Pseudo-Suramar)
As of 3.3.2, the Macintosh default has been reset to "OpenGL" until issues with the new graphics engine have been resolved.[2]
Patch changes
Template:Patch 3.3.0 Template:Patch 3.3.0
References
- ↑ Datth 2009-12-09. 3.3.0 - d3d9ex mode, ATI, and 134 crashes. Retrieved on 2009-12-11.
- ↑ S4d1k 2010-02-02. 3.3.2 for Mac. Retrieved on 2010-02-12.