WoW:API SetRaidTarget: Difference between revisions

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{{wowapi}}
{{wowapi}}
Set which [[Raid Target Icon]] will be shown over a mob or raid member.
Set which [[target markers]] will be shown over a mob or raid member.
  SetRaidTarget("unit", iconId);
  SetRaidTarget("unit", iconId);


== Arguments ==
== Arguments ==
;unit : String - The [[API TYPE UnitId|unit]] to change the raid target icon of.
;unit : String - The [[API TYPE UnitId|unit]] to change the target markers of.
;iconId : Number - Raid icon index; 0 to remove any icons from the unit.
;iconId : Number - Raid icon index; 0 to remove any icons from the unit.
::1 = Yellow 4-point Star
::1 = Yellow 4-point Star

Revision as of 06:10, 5 March 2012

WoW API < SetRaidTarget

Set which target markers will be shown over a mob or raid member.

SetRaidTarget("unit", iconId);

Arguments

unit
String - The unit to change the target markers of.
iconId
Number - Raid icon index; 0 to remove any icons from the unit.
1 = Yellow 4-point Star
2 = Orange Circle
3 = Purple Diamond
4 = Green Triangle
5 = White Crescent Moon
6 = Blue Square
7 = Red "X" Cross
8 = White Skull

Example

To set a skull over your current target:

/script SetRaidTarget("target",8);

Notes

  • This function was added in patch 1.11, which introduced the 8 different target icons that can be assigned to mobs or players. The icons are only visible to your party.
  • In a 5-man party, all party members may assign raid icons. In a raid, only the raid leader and the assistants may do so.
  • Units may only be assigned one icon at a time; an icon may only be assigned to one unit at a time.
  • This function does not remove the icon if you're trying to assign the icon that is already assigned to the unit. SetRaidTargetIcon function, provided by FrameXML, provides this toggling behavior.