WoW:API UnitIsVisible: Difference between revisions
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Indicates whether the game client (rather than the player) can see unit. | |||
vis = UnitIsVisible("unit") | |||
== Parameters == | |||
=== Arguments === | |||
:("unit") | |||
:;unit: String - name of unit | |||
=== Returns === | |||
;''Returns'' | |||
:vis | |||
:;vis : Boolean - client can see unit | |||
== Example == | |||
UnitIsVisible("Thrall"); | |||
====Result==== | |||
false | |||
:(You aren't even in Orgrimmar :P) | |||
==Details== | |||
The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | |||
---- | |||
__NOTOC__ | |||
{{WoW API}} |
Revision as of 22:10, 17 April 2006
Indicates whether the game client (rather than the player) can see unit.
vis = UnitIsVisible("unit")
Parameters
Arguments
- ("unit")
- unit
- String - name of unit
Returns
- Returns
- vis
- vis
- Boolean - client can see unit
Example
UnitIsVisible("Thrall");
Result
false
- (You aren't even in Orgrimmar :P)
Details
The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches.