WoW:XML/Color elements: Difference between revisions
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"Color" elements are in use in many object types. They can indeed by named "Color", but there are several possibilities: | |||
* Color | |||
* MinColor | |||
* MaxColor | |||
* BarColor | |||
* HighlightColor | |||
* FogColor | |||
The primary use however is in "Texture", which in turn gets used in ''many'' places. | |||
== Attributes == | |||
Attributes: r="#" g="#" b="#" a="#" | Attributes: r="#" g="#" b="#" a="#" | ||
* "#" is a value from 0.00 to 1.00 | |||
* r is red | |||
* g is green | |||
* b is blue | |||
* a is alpha (transparency - 0.00 is completely see-through and 1.00 is opaque) | |||
== Details == | |||
The Color element when used in a Texture element is there only to an area with a solid block of color (with thansparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor() | The Color element when used in a Texture element is there only to an area with a solid block of color (with thansparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor() | ||
[[Category:Interface Customization]] | [[Category:Interface Customization]] |
Revision as of 22:43, 27 May 2006
"Color" elements are in use in many object types. They can indeed by named "Color", but there are several possibilities:
- Color
- MinColor
- MaxColor
- BarColor
- HighlightColor
- FogColor
The primary use however is in "Texture", which in turn gets used in many places.
Attributes
Attributes: r="#" g="#" b="#" a="#"
- "#" is a value from 0.00 to 1.00
- r is red
- g is green
- b is blue
- a is alpha (transparency - 0.00 is completely see-through and 1.00 is opaque)
Details
The Color element when used in a Texture element is there only to an area with a solid block of color (with thansparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor()