WoW:API UnitPlayerControlled: Difference between revisions
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UnitPlayerControlled - Documentation by VelvetPaw
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<center>'''UnitPlayerControlled''' - ''Documentation by VelvetPaw''</center> | <center>'''UnitPlayerControlled''' - ''Documentation by VelvetPaw''</center> | ||
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:;[[API ScrollingMessageFrame AddMessage|ScrollingMessageFrame:AddMessage("text",r,g,b,id)]] : Valid Frame names:<br>DEFAULT_CHAT_FRAME<br>ChatFrame1 - ChatFrame7 | :;[[API ScrollingMessageFrame AddMessage|ScrollingMessageFrame:AddMessage("text",r,g,b,id)]] : Valid Frame names:<br>DEFAULT_CHAT_FRAME<br>ChatFrame1 - ChatFrame7 | ||
Revision as of 17:29, 6 January 2007
← WoW API < UnitPlayerControlled
Return whether the "unit" is controlled by a player or an NPC.
UnitIsPlayerControlled = UnitPlayerControlled("unit")
Parameters
Arguments
- ("unit")
- unit
- String - The UnitId to select as a target.
Returns
- UnitIsPlayerControlled
- UnitIsPlayerControlled
- Boolean - Returns true if the "unit" is controlled by a player.
Returns false if the "unit" is an NPC.
Example
if (UnitPlayerControlled("target")) then DEFAULT_CHAT_FRAME:AddMessage("Your selected target is a player.",1,1,0) else DEFAULT_CHAT_FRAME:AddMessage("Your selected target is an NPC.",1,1,0) end
Info
DEFAULT_CHAT_FRAME:AddMessage("text",r,g,b)
- ScrollingMessageFrame:AddMessage("text",r,g,b,id)
- Valid Frame names:
DEFAULT_CHAT_FRAME
ChatFrame1 - ChatFrame7