WoW:API GetItemInfo: Difference between revisions
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m (Changed note for itemName argument slightly and some other minor changes) |
(→Returns: more useful explanation of INVTYPE_* globals) |
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{{wowapi}}__NOTOC__ | {{wowapi}}__NOTOC__ | ||
Return information about a specific item. | Return information about a specific item. | ||
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, | |||
itemEquipLoc, itemTexture = GetItemInfo(itemID or "itemString" or "itemName" or "itemLink") | |||
== Parameters == | == Parameters == | ||
Line 26: | Line 26: | ||
:;itemSubType : String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]]. | :;itemSubType : String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]]. | ||
:;itemStackCount : Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | :;itemStackCount : Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | ||
:;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" | :;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location. | ||
:;itemTexture : String - The name and path for the inventory icon texture for the item. | :;itemTexture : String - The name and path for the inventory icon texture for the item. | ||
Revision as of 02:05, 21 October 2008
← WoW API < GetItemInfo
Return information about a specific item.
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture = GetItemInfo(itemID or "itemString" or "itemName" or "itemLink")
Parameters
Arguments
- (itemId or "itemString" or "itemName" or "itemLink")
- itemId
- Integer - The numeric ID of the item. ie. 12345
- itemString
- String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- itemName
- String - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
Returns
- "itemName", "itemLink", itemRarity, itemLevel, itemMinLevel, "itemType", "itemSubType", itemStackCount, "itemEquipLoc", "invTexture"
- itemName
- String - The name of the item.
- itemLink
- String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
- itemRarity
- Integer - The quality of the item. The value is 0 to 6, which represents Poor to Artifact.
- itemLevel
- Integer - The item level of this item.
- itemMinLevel
- Integer - The minimum level required to use the item, 0 meaning no level requirement.
- itemType
- String - The type of the item: Armor, Weapon, Quest, Key, etc.
- itemSubType
- String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType.
- itemStackCount
- Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
- itemEquipLoc
- String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location.
- itemTexture
- String - The name and path for the inventory icon texture for the item.
Example
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(16846); message(sName..","..iRarity..","..sType..","..iStackCount);
Result
- Message box will pop-up with - "Giantstalker's Helmet,4,Armor,1".
Details
- This function will ONLY retrieve data that is in your local cache.
- If you have never seen the item that belongs to the Item ID or Item Link it will return nil.
- All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.
Common usage
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(link)