WoW:API Frame SetFrameLevel: Difference between revisions
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Set the level of this frame (determines which of overlapping frames shows on top). Higher numbers always show up on top of lower numbers. | Set the level of this frame (determines which of overlapping frames shows on top). Higher numbers always show up on top of lower numbers. | ||
== Frame Levels -- by Apoco == These are the frame levels. The name in ( ) is what it would be called in the XML file. | |||
=== Level: === | |||
*0 (BACKGROUND) | |||
: Places it in the background of your frame: | |||
Example: | |||
frame:SetFrameLevel(0); | |||
*1 (ARTWORK): | |||
: Places it here the artwork of your frame. | |||
Example: | |||
frame:SetFrameLevel(1); | |||
*2 (OVERLAY): | |||
: Place here your text, objects and buttons in this level, this is the top level. | |||
Example: | |||
frame:SetFrameLevel(2); |
Revision as of 14:25, 23 August 2005
Set the level of this frame (determines which of overlapping frames shows on top). Higher numbers always show up on top of lower numbers.
== Frame Levels -- by Apoco == These are the frame levels. The name in ( ) is what it would be called in the XML file.
Level:
- 0 (BACKGROUND)
- Places it in the background of your frame:
Example:
frame:SetFrameLevel(0);
- 1 (ARTWORK):
- Places it here the artwork of your frame.
Example:
frame:SetFrameLevel(1);
- 2 (OVERLAY):
- Place here your text, objects and buttons in this level, this is the top level.
Example:
frame:SetFrameLevel(2);