WoW:API Texture SetTexCoord: Difference between revisions

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=== Arguments ===
=== Arguments ===
:(left,right,top,bottom)
:(left,right,top,bottom)
: Number - (range: 0-1)
: Number - (no bounds, though 0-1 represents those pixels within the texture)


:(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
:(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
: Number - (range: 0-1)
: Number - (no bounds, though 0-1 represents those pixels within the texture)
 


== Note ==
== Note ==

Revision as of 20:20, 22 July 2006

Widget API ← Texture < SetTexCoord

SetTexCoord -Documentation by tcxxs-

Limit the region of a texture drawn by the Texture widget.

obj:SetTexCoord(left,right,top,bottom);
obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);

Parameters

Arguments

(left,right,top,bottom)
Number - (no bounds, though 0-1 represents those pixels within the texture)
(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
Number - (no bounds, though 0-1 represents those pixels within the texture)

Note

The function cut a sub-region,use the new TopLeftPoint is (left,top),new BottomRight is (right,bottom),so you can use the function to rotate the texture or sub-region. The more complex 8-argument form allows for arbitrary affine transformations, see SetTexCoord Transformations for details.

Example

getglobal("MyAddOnTexture" .. id):SetTexCoord(0, 0.5, 0.5, 1);

Details

Use this function to select a sub-region of a texture for display in a Texture widget. Note that the coordinates are normalised, and that the origin is the bottom left corner.