WoW:API DoEmote: Difference between revisions
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(Added an example for the target as the previous information was incorrect (not the player name, but the word 'target' or 'targettarget')) |
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DoEmote("token", " | DoEmote("token"[, "target"]); | ||
<!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> | <!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> | ||
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:("token", " | :("token", "target") | ||
:;token : String - the token that describes which emote is being used. See [[API_TYPE_Emotes_Token|Emotes Tokens]] | :;token : String - the token that describes which emote is being used. See [[API_TYPE_Emotes_Token|Emotes Tokens]] | ||
:; | :;target : String - target for the emote. For example: DoEmote("dance", "target") will cause you to dance with your target. Takes a [[UnitId|unit]] token. | ||
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Revision as of 22:28, 8 February 2008
DoEmote("token"[, "target"]);
Executes an emote.
- Arguments
- ("token", "target")
- token
- String - the token that describes which emote is being used. See Emotes Tokens
- target
- String - target for the emote. For example: DoEmote("dance", "target") will cause you to dance with your target. Takes a unit token.
- Returns
- Nothing.
- Details
- Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTEx_TOKEN constants. x starts at 1 and currently goes up to 171 (as of 2.1.2). Certain emotes may also trigger character animations and sound effects.