WoW:API GameTooltip SetOwner: Difference between revisions

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<center>'''GameTooltip:SetOwner''' ''-Documentation by [[user:Xenoveritas|Xenoveritas]]-''</center>
<center>'''GameTooltip:SetOwner''' ''-Documentation by [[user:Xenoveritas|Xenoveritas]]-''</center>
<center>''-Edited by [[user:ThePooBurner|ThePooBurner]]-''</center>
<center>''-Edited by [[user:ThePooBurner|ThePooBurner]]-''</center>
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: This will set the owner for tooltip:IsOwned(frame). For instance, first call GameTooltip:SetOwner(UIParent). Then GameTooltip:IsOwned(UIParent) will return 1.
: This will set the owner for tooltip:IsOwned(frame). For instance, first call GameTooltip:SetOwner(UIParent). Then GameTooltip:IsOwned(UIParent) will return 1.
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Revision as of 12:07, 10 June 2006

Widget API ← GameTooltip < SetOwner

GameTooltip:SetOwner -Documentation by Xenoveritas-
-Edited by ThePooBurner-


GameTooltip:SetOwner(owner, "anchor"[, +x, +y]);


Moves the game tooltip to a location based on the "owner" frame.


Arguments


(owner, "Anchor"[, +x, +y])
owner
Frame - Owner frame, which defines the element where the tooltip is centered on. A pointer to the frame is required, not the frame name itself (use getglobal() to get the pointer from the frame name).
anchor
String - a string that describes the anchor point as it would be set via the SetPoint() function. Anchoring meathods as follows:
ANCHOR_TOPRIGHT ------- SetPoint("BOTTOMRIGHT",object,"TOPRIGHT")
ANCHOR_RIGHT ------- SetPoint("BOTTOMLEFT",object,"TOPRIGHT")
ANCHOR_BOTTOMRIGHT ------- SetPoint("TOPLEFT",object,"BOTTOMRIGHT")
ANCHOR_TOPLEFT ------- SetPoint("BOTTOMLEFT",object,"TOPLEFT")
ANCHOR_LEFT ------- SetPoint("BOTTOMRIGHT",object,"TOPLEFT")
ANCHOR_BOTTOMLEFT ------- SetPoint("TOPRIGHT",object,"BOTTOMLEFT")
ANCHOR_CURSOR
ANCHOR_PRESERVE

You can also move the tooltip by x or y, where positive x is to the right and positive y is up. Thus, negative x is to the left and negative y is down. Doesn't work if anchor is ANCHOR_CURSOR.


Returns
Nothing?

Details


This will set the owner for tooltip:IsOwned(frame). For instance, first call GameTooltip:SetOwner(UIParent). Then GameTooltip:IsOwned(UIParent) will return 1.