WoW:API UIObject SetAlpha: Difference between revisions
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{{widgetmethod}} | {{widgetmethod}} | ||
Sets the alpha (transparency) of the given object. | Sets the alpha (transparency) of the given object. | ||
MyObject:SetAlpha(alpha) | MyObject:SetAlpha(alpha) | ||
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== Example == | == Example == | ||
Makes frame <tt>MyFrame</tt> translucent, more visible than not: | Makes frame <tt>MyFrame</tt> translucent, more visible than not: | ||
MyFrame:SetAlpha(.75); | MyFrame:SetAlpha(.75); | ||
Fade the whole UI so that it becomes barely visible: | Fade the whole UI so that it becomes barely visible: |
Revision as of 07:09, 14 February 2015
← Widget API ← UIObject < SetAlpha
Sets the alpha (transparency) of the given object.
MyObject:SetAlpha(alpha)
Arguments
- alpha
- Number - a floating-point number between 0 and 1: 1 is fully opaque, 0 is transparent (in fact, invisible).
Example
Makes frame MyFrame translucent, more visible than not:
MyFrame:SetAlpha(.75);
Fade the whole UI so that it becomes barely visible:
UIParent:SetAlpha(0.1);
Notes
As of patch 2.1.0, transparency propagates down through all child objects.
- "Frame alpha now propagates in the same way as scale (though is clamped between 0 and 1 on each object). This means you can cleanly fade the whole UI or specific frame assemblies."