WoW:API UnitReaction: Difference between revisions

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: In Blizzard Code, UnitReaction is only used between the player and a Non Player Controlled target. --[[User:Xtrochu|Xtrochu]] 11:17, 3 Nov 2005 (EST)
: In Blizzard Code, UnitReaction is only used between the player and a Non Player Controlled target. --[[User:Xtrochu|Xtrochu]] 11:17, 3 Nov 2005 (EST)


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{{WoW API}}
[[Category:API Unit Functions|UnitReaction]]

Revision as of 05:37, 4 January 2006

UnitReaction -Documentation by Flickering-
reaction = UnitReaction("unit", "otherUnit");

Determine the reaction of the specified unit to the other specified unit.


Arguments
("unit", "otherUnit")
unit
String - The UnitId of the unit whose reaction is to be determined.
otherUnit
String - The UnitId of the unit towards whom the reaction is to be measured.

Returns
reaction
reaction
Number - the level of the reaction of unit towards otherUnit - this is a number between 1 and 7. If the reaction is unknown then nil is returned.
1 - Exceptionally hostile
2 - Very Hostile
3 - Hostile
4 - Neutral
5 - Friendly
6 - Very Friendly
7 - Exceptionally friendly

Details
I'm not entirely sure what the actual levels of friendliness and hostility translate to. I'm 5 to myself!
I assume the levels are Faction-related (1 Hated, 2 Hostile, 3 Unfriendly, 4 Neutral, 5 Friendly, 6 Honored, 7 Revered, Exalted (still 7?)) --Shane3012 02:42, 25 Oct 2005 (EDT)
This doesn't change when a mob becomes aggressive towards a player. I had to use the negative result of API UnitIsFriend. --Shane3012 02:42, 25 Oct 2005 (EDT)
Does not work across continents (or zones?)! If you query UnitReaction for a raid (or party)-member across continents, it won't return the correct value (I guess it returns nil, but I have yet to confirm that). I think it only returns correct values for units that are in 'inspect-range'.
In Blizzard Code, UnitReaction is only used between the player and a Non Player Controlled target. --Xtrochu 11:17, 3 Nov 2005 (EST)



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