WoW:API PlayMusic: Difference between revisions
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m (Client restart required when adding files it has not seen yet.) |
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*(Verified): since World of Warcraft uses the FMOD sound engine, it is very likely that other file formats than mp3 are supported. For example OggVorbis (.ogg). | *(Verified): since World of Warcraft uses the FMOD sound engine, it is very likely that other file formats than mp3 are supported. For example OggVorbis (.ogg). | ||
*The playback loops until it is stopped with [[API_StopMusic|StopMusic()]]. | *The playback loops until it is stopped with [[API_StopMusic|StopMusic()]]. | ||
*For some reason, during most (but not all) raid encounters the music played will suddenly stop. |
Revision as of 22:54, 23 March 2010
Plays the given mp3 file.
PlayMusic(soundFile);
Parameters
Arguments
- soundFile
- String - path to a MP3 file. You can refer to both files in WoW's MPQs, or your own music files in your addon's directory.
Example
PlayMusic("Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3"); PlayMusic("Interface\\AddOns\\Foo\\bar.mp3");
Result
Current music fades out, login or custom music plays.
Notes
- You cannot pause the playback, but you can stop it with StopMusic().
- You cannot use this function to play custom MP3 files located outside an addon's directory.
- To play MP3 files that were added to an addon's directory after WoW has been launched you will first have to restart the game client.
- If any of the built-in music is playing when you call this function (e.g. Stormwind background music), it will fade out.
- (Verified): since World of Warcraft uses the FMOD sound engine, it is very likely that other file formats than mp3 are supported. For example OggVorbis (.ogg).
- The playback loops until it is stopped with StopMusic().
- For some reason, during most (but not all) raid encounters the music played will suddenly stop.