WoW:API Frame SetScale: Difference between revisions
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SetScale -Documentation by Flickering-
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<center>'''SetScale''' ''-Documentation by [[Flickering]]-''</center> | <center>'''SetScale''' ''-Documentation by [[Flickering]]-''</center> | ||
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Since the API presentation is scaled, each object has its own internal notion of size, which is only relative to the actual size it appears on-screen. The UIParent will have a reasonable scaling factor selected by the game engine, from which all of the child UI elements are then derived. This function can be used to selectively change the scale of a component relative to its parent such that it appears to become bigger or smaller. UI elements with appropriately specified anchor points and sizes should scale quite cleanly. | Since the API presentation is scaled, each object has its own internal notion of size, which is only relative to the actual size it appears on-screen. The UIParent will have a reasonable scaling factor selected by the game engine, from which all of the child UI elements are then derived. This function can be used to selectively change the scale of a component relative to its parent such that it appears to become bigger or smaller. UI elements with appropriately specified anchor points and sizes should scale quite cleanly. | ||
Revision as of 12:00, 10 June 2006
← Widget API ← Frame < SetScale
Specified a size scaling to be applied to the object (and its children).
obj:SetScale(newScale);
- Arguments
- newScale
- The new scaling of this object and its children, relative to its parent.
- Returns
- nil
- Example
MinimapCluster:SetScale(1.2);
- Result
- The MinimapCluster and all of its child frames will become scaled 1.2 times from their parent.
- Description
Since the API presentation is scaled, each object has its own internal notion of size, which is only relative to the actual size it appears on-screen. The UIParent will have a reasonable scaling factor selected by the game engine, from which all of the child UI elements are then derived. This function can be used to selectively change the scale of a component relative to its parent such that it appears to become bigger or smaller. UI elements with appropriately specified anchor points and sizes should scale quite cleanly.