WoW:API UnitCreatureFamily: Difference between revisions
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:;unit : [[UnitId]] - unit you wish to query. | :;unit : [[UnitId]] - unit you wish to query. | ||
===Returns=== | ===Returns=== | ||
:;creatureFamily : String - name of the creature family (e.g., "Crab" or "Wolf") | :;creatureFamily : String - localized name of the creature family (e.g., "Crab" or "Wolf") | ||
:possible English values are: | |||
:: | |||
* Bat | |||
* Bear | |||
* Bird of Prey | |||
* Boar | |||
* Carrion Bird | |||
* Cat | |||
* Chimaera | |||
* Core Hound | |||
* Crab | |||
* Crocolisk | |||
* Devilsaur | |||
* Doomguard | |||
* Dragonhawk | |||
* Felguard | |||
* Felhunter | |||
* Ghoul | |||
* Gorilla | |||
* Hyena | |||
* Imp | |||
* Moth | |||
* Nether Ray | |||
* Raptor | |||
* Ravager | |||
* Remote Control | |||
* Rhino | |||
* Scorpid | |||
* Serpent | |||
* Silithid | |||
* Spider | |||
* Spirit Beast | |||
* Sporebat | |||
* Succubus | |||
* Tallstrider | |||
* Turtle | |||
* Voidwalker | |||
* Warp Stalker | |||
* Wasp | |||
* Wind Serpent | |||
* Wolf | |||
* Worm | |||
==Example== | ==Example== |
Revision as of 14:13, 5 April 2009
← WoW API < UnitCreatureFamily
Returns the creature family of the specified unit (e.g., "Crab" or "Wolf"), or nil if the unit does not have a creature family (e.g. because it is not a creature).
creatureFamily = UnitCreatureFamily(unit);
Parameters
Arguments
- unit
- UnitId - unit you wish to query.
Returns
- creatureFamily
- String - localized name of the creature family (e.g., "Crab" or "Wolf")
- possible English values are:
* Bat * Bear * Bird of Prey * Boar * Carrion Bird * Cat * Chimaera * Core Hound * Crab * Crocolisk * Devilsaur * Doomguard * Dragonhawk * Felguard * Felhunter * Ghoul * Gorilla * Hyena * Imp * Moth * Nether Ray * Raptor * Ravager * Remote Control * Rhino * Scorpid * Serpent * Silithid * Spider * Spirit Beast * Sporebat * Succubus * Tallstrider * Turtle * Voidwalker * Warp Stalker * Wasp * Wind Serpent * Wolf * Worm
Example
if ( UnitCreatureFamily("target") == "Bear" ) then message("It's a godless killing machine! Run for your lives!"); end
Result
Displays a message if the target is a type of bear.