WoW:API UseAction: Difference between revisions
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UseAction - Documentation by Sarf
No edit summary |
m (Tweaked the example code so it would not cause an error on blank button slots.) |
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Line 23: | Line 23: | ||
if not(lActionText) then lActionText = "" end | if not(lActionText) then lActionText = "" end | ||
local lActionTexture = GetActionTexture(lActionSlot) | local lActionTexture = GetActionTexture(lActionSlot) | ||
if (lActionText) | if (lActionText) and (lActionTexture) then | ||
local lMessage = lActionSlot..". "..lActionText | local lMessage = lActionSlot..". "..lActionText | ||
lMessage = lMessage.." ["..lActionTexture.."]" | lMessage = lMessage.." ["..lActionTexture.."]" |
Revision as of 21:10, 11 April 2006
Perform the specified action.
UseAction(slot [,checkCursor] [,onSelf])
Parameters
Arguments
- (slot [,checkCursor] [,onSelf])
- slot
- Numeric - The action slot to use.
- checkCursor
- Flag (optional) - Can be 0, 1, or nil. Appears to indicate whether the action button was clicked (1) or used via hotkey (0); probably involved in placing skills/items in the action bar after they've been picked up.
- onSelf
- Flag (optional) - Can be 0, 1, or nil. If present and 1, then the action is performed on the player, not the target.
Details
- Each button on your action bar has an ID. The first button id is 1, and so on. There are 6 action bars in all, thus the highest action bar is 72. With the addition of ver 1300, Page 3 acts as the Right Action bar, page 4 acts as the second Right action bar, page 5 acts as the Bottom Right bar, and page 6 acts as the Bottom Left bar.
- Update 31-Dec-2005
- Action bar SlotID's have been seen as high as 120 and may go even higher. Druids are lucky enough to get extra action bars for some of their forms (Bear Form, Cat Form, but apparently not Aquatic Form or Travel Form). The following code enumerates the (/macro) name and texture for all assigned action bar slots:
function reportActionButtons() local lActionSlot = 0 for lActionSlot = 1, 128 do local lActionText = GetActionText(lActionSlot) if not(lActionText) then lActionText = "" end local lActionTexture = GetActionTexture(lActionSlot) if (lActionText) and (lActionTexture) then local lMessage = lActionSlot..". "..lActionText lMessage = lMessage.." ["..lActionTexture.."]" DEFAULT_CHAT_FRAME:AddMessage(lMessage) end end end