WoW:API UnitClassification: Difference between revisions
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== Returns == | == Returns == | ||
;classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal" or " | ;classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial" or "minus" | ||
== Example == | == Example == |
Revision as of 11:18, 12 December 2012
← WoW API < UnitClassification
Returns the classification of the specified unit (e.g., "elite" or "worldboss").
classification = UnitClassification(unit);
Arguments
- unit
- unitId - the unit to query, e.g. "target"
Returns
- classification
- String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial" or "minus"
Example
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide(); TargetHighLevelTexture:Show(); end
Result
- If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.