WoW:API UnitCanAttack: Difference between revisions
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UnitCanAttack -Documentation by danboo-
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;''Returns'' | ;''Returns'' | ||
:isTrue | :Boolean isTrue | ||
:;isTrue : true if the <tt>attacker</tt> can attack the <tt>attacked</tt>, false otherwise | :;isTrue : true if the <tt>attacker</tt> can attack the <tt>attacked</tt>, false otherwise | ||
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;''Result'' | ;''Result'' | ||
If the target can attack the player and the player can attack the target then the target's name will appear red to the player. | :If the target can attack the player and the player can attack the target then the target's name will appear red to the player. | ||
---- | ---- |
Revision as of 18:37, 21 November 2004
Returns true if the first unit can attack the second, false otherwise.
UnitCanAttack(attacker, attacked);
- Arguments
- (String attacker, Table attacked)
- attacker
- the unit that would initiate the attack (e.g., "player" or "target")
- attacked
- the unit that would be attacked (e.g., "player" or "target")
- Returns
- Boolean isTrue
- isTrue
- true if the attacker can attack the attacked, false otherwise
- Example
if ( UnitCanAttack("target", "player") ) then -- Hostile players are red if ( UnitCanAttack("player", "target") ) then TargetFrameNameBackground:SetVertexColor(1.0, 0.0, 0.0); end end
- Result
- If the target can attack the player and the player can attack the target then the target's name will appear red to the player.
- Description
- Returns true if the first unit can attack the second, false otherwise.