WoW:API MoveForwardStop: Difference between revisions
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MoveForwardStop -Documentation by AlexanderYoshi-
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: The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time. | : The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | ||
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{{Template:WoW API}} | {{Template:WoW API}} |
Revision as of 23:13, 26 July 2005
The player stops moving forward at the specified time.
MoveForwardStop(startTime);
- Arguments
- (Number stopTime)
- stopTime
- Stop moving forward at this time
- Returns
- nil
- Example
MoveForwardStop(GetTime()*1000 + 2000);
- Result
- Description
- The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.