WoW:API MoveForwardStart: Difference between revisions
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{{wowapi}} | |||
{{protectedapi|1.10|}} | |||
The player begins moving forward at the specified time. | The player begins moving forward at the specified time. | ||
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: The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time. | : The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time. | ||
: As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
Revision as of 10:01, 18 June 2006
This function is PROTECTED, and can only be called from Blizzard code.
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The player begins moving forward at the specified time.
MoveForwardStart(startTime);
- Arguments
- (Number startTime)
- startTime
- Begin moving forward at this time
- Returns
- nil
- Example
MoveForwardStart(GetTime()*1000 + 1000);
- Result
- Description
- The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time.
- As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.