WoW:API Region SetPoint: Difference between revisions

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Sets the current attachment point of an UI component. Any of the following formats are valid
Sets the current attachment point of an UI component.


obj:SetPoint(point);
obj:SetPoint(point [, frame] [, relativePoint] [, x [, y]]);
obj:SetPoint(point, frame);
obj:SetPoint(point, frame, relativePoint);
obj:SetPoint(point, x, y);
obj:SetPoint(point, frame, relativePoint , x, y);


== Parameters ==
== Parameters ==

Revision as of 10:13, 14 February 2007

Widget API ← Region < SetPoint

Sets the current attachment point of an UI component.

obj:SetPoint(point [, frame] [, relativePoint] [, x [, y]]);

Parameters

Arguments

point
The point on your object to use for attaching the obj (see API Positions) (i.e. bind the left side of your frame)
frame
The name of the frame to attach the obj to - an actual frame variable can also be used (can be "UIParent"), or nil to anchor relative to the whole screen.
Defaults to the parent of obj when not specified, or the screen (not UIParent) when obj does not have a parent
relativePoint
The relative point to attach obj to (see API Positions) (i.e. bind your frame to the left side of the parent)
Defaults to the value of point when not specified.
x
The X offset (-5 means 5 units left, 5 means 5 units right)
Defaults to 0 when not specified
Units are relative to the screen with the frame's effective scale.
y
The Y offset (-5 means 5 units down, 5 means 5 units up)
Defaults to 0 when not specified
Units are relative to the screen with the frame's effective scale.

Returns

nil

Examples

The following are all equivalent.

MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", 0, 0);
MainMenuBar:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0);
MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT");
MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent");

The following is equivalent to the above, given that the parent frame of MainMenuBar is UIParent.

MainMenuBar:SetPoint("BOTTOMLEFT");
MainMenuBar:SetPoint("BOTTOMLEFT", 0, 0);

Details

  • You will have to do a Template:Code before using obj:SetPoint(...), if you expect the frame to actually move. -- Maisha