WildStar:API GameLib GetWorldTimeOfDay: Difference between revisions

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(Created page with "{{uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. local hoursInSeconds = GameLib.GetWorldTimeOfDay() == Summary == Is a div...")
 
(Created page with "{{../uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. local hoursInSeconds = GameLib.GetWorldTimeOfDay() == Summary == Is a d...")
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{{uiapi}}
{{../uiapi}}
Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours.
Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours.
  local hoursInSeconds = GameLib.GetWorldTimeOfDay()
  local hoursInSeconds = GameLib.GetWorldTimeOfDay()


== Summary ==
== Summary ==
Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time.
Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time.

Revision as of 03:56, 5 July 2020

{{../uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours.

local hoursInSeconds = GameLib.GetWorldTimeOfDay()

Summary

Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time.