WildStar:API GameLib GetWorldTimeOfDay: Difference between revisions
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(Created page with "{{uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. local hoursInSeconds = GameLib.GetWorldTimeOfDay() == Summary == Is a div...") |
(Created page with "{{../uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. local hoursInSeconds = GameLib.GetWorldTimeOfDay() == Summary == Is a d...") |
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{{uiapi}} | {{../uiapi}} | ||
Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. | Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. | ||
local hoursInSeconds = GameLib.GetWorldTimeOfDay() | local hoursInSeconds = GameLib.GetWorldTimeOfDay() | ||
== Summary == | == Summary == | ||
Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time. | Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time. |
Revision as of 03:56, 5 July 2020
{{../uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours.
local hoursInSeconds = GameLib.GetWorldTimeOfDay()
Summary
Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time.